Quake enemies12/23/2023 Duke had lunar bases, strip bars, movie studios, submarines, even restaurants. Duke Nukem 3D may have utilized outdated sprites and a more primitive engine, but Duke’s world was far more interesting and colorful than anything dreamt up by Romero and his team of intrepid cohorts. Yes, Quake and Duke are destined to be compared to one another for the rest of linear time, but it’s not an unreasonable comparison. Compare Quake to another shooter released roughly around the same time: Duke Nukem 3D. But frankly, Quake is a downright dull sight to behold. I get what they were going for: a darker, grittier, more realistic tone than what had been seen in shooters up until that point. These colors are repeated ad nauseum throughout Quake’s lengthy campaign, giving the entire affair a very monotonous and uninspired feel. Quake’s universe is composed primarily of muddy browns, washed-out greys, and dark greens. If I could describe Quake in one word, it would be: drab. Today I’ll tell you all about Quake’s little nags and niggles, and hopefully you too will come to agree that it doesn’t quite deserve all the praise it gets.įirst off, the look. It’s an important milestone in the history of games, and an essential play for any first-person shooter fan.īut having said that, I know all too well just how flawed it is. I’ve accumulated hundreds, perhaps thousands, of hours of game time in it, from deathmatching with friends and bots to exploring 3rd-party mods and maps. I am a massive fan of the original Quake. Let me begin this show with a crucial disclaimer. It’s time to give everyone’s favorite brown castle simulator a Second Opinion. Special thanks this week, of course, to HeyPoorPlayer contributor Mark Del, who’s been a supporter of the show since day one, and who wrote this week’s episode, which is about the other iD Software first person shooter we have a lot of opinions about: Quake. I’m really happy to see the response this show has gotten. The HPP staff just likes the series so much that they all feel like contributing, and no joke, that means a lot to me, guys. Doctor I Coleman here, PhD in putting a hose in the mouth of the drowning competition, and…can I even call Second Opinion my show anymore? I’m not even soliciting these guest episodes at this point. Games that are in desperate need of…a Second Opinion. Games that everyone always makes the exact same comments about. Games whose actual qualities have been buried in a narrative, whether good or bad. Games that everyone has an opinion on, regardless of whether they’ve played them or not. This is a series about games EVERYONE has heard of. A hit of less than 10 points of damage (winged by a shotgun) will be ignored.This is not a series about games you haven’t heard of. A hit of from 10 to 40 points in one frame will cause it to go down if it has been twice in two seconds, otherwise it goes into one of the four fast pain frames. A hit of 25 points or more (super shotgun, quad nailgun) will allways put it down to the ground. From Quake's source code (zombie.qc): Zombies can only be killed (gibbed) by doing 60 hit points of damage in a single frame (rockets, grenades, quad shotgun, quad nailgun). If you don't manage to damage it enough, it will drop to the floor, use a state of invincibility to regain conciousness (a brain-less undead?), stand up and eagerly await your next try. You can only kill it by using explosives (rockets, grenades) or a Quad Damage. Techinfo: monster_zombie, progs/zombie.mdl Health: 60 Attack: Throws his guts at you Description: Yawn, Sigh, Grawr, Moan.
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