Dark mage drops12/26/2023 If one of the knights drops onto you, you will take 100% HP damage. Dive Attack: Either of the knights will teleport into the ground and reappear in midair, diving vertically towards the ground.Rush Attack: Either of the knights will lift its sword and charge towards the player, dealing 25% HP damage. Chain Swing: Either of the knights will swing its chain to attack you, dealing 15% HP damage + knockback.Since you will deal with both bosses at once, you will have to be cautious when getting hit. Getting hit by the Aeonian Rise will inflict the Creative Curse, while the Tanadian Ruin will inflict the Destructive Curse. The two knights will share an HP bar, as well as damage taken, meaning that damaging one will automatically hurt the other, and the two will die at the exact same time.Įach knight will have identical attack patterns, but will cast a different curse on you. In the 1st phase, the Black Mage will call his knights of Light and Darkness: The Aeonian Rise (white one) and the Tanadian Ruin (dark one), while he sits on his throne in the background. Players need to deplete it as fast as they can to continue damaging the boss. White HP Gauge: When specific patterns are activated, a shield is created for the boss and a white health gauge is added.15% increase in damage taken (including %HP attacks).The Destructive Curse casts the following effects on the player for 6 seconds:.Creates red flames that explode around the player, dealing 15% HP damage per second.The Creative Curse casts the following effects on the player for 6 seconds:.If you are inflicted with one curse and then receive the other curse within 6 seconds, you will lose 1 Life Count, take an additional 50% HP damage, and your skills will be sealed for 5 seconds. There are two kinds of curses: Creative Curse (White) and Destructive Curse (Black). Throughout the battle, you will be inflicted with a curse when getting hit by various attacks. This will make the boss fight much more intense than any other boss fight in the game. As the final boss, the Black Mage will use various attacks and skills based off ones used by previous boss fights, such as Magnus, Verus Hilla, Damien, Lucid and Will. The Black Mage cannot be subjected to any type of bind (except for his knights in Phase 1), and will only take the damage from the binding skill without being frozen in place. The Life Gauge you will be using during the fight, with a total of 12 spots. His HP is currently unknown. You must be in a party of 1-6 players in order to fight him, as well as a Fragment of Destiny, and each player will have a Life Count of 12 if all players reach 0, then the battle will end and everyone will be kicked out. As such, you deal 10% more damage if your ARC is 1452-1715, 30% more damage if your ARC is at 1716-1979, and 50% more damage if your ARC is at 1980 or more (note that ARC is only available in increments of 5, and you can only bypass 1320 using the ARC Hyper Stat or the Guild Skill Arcane Force, while the ability to reach 1452 or higher is only available with special events). 1320 Arcane Force/Power is needed to deal normal damage during the battle, which is equivalent to 6 Level 20 Arcane symbols (except for Story mode, where you need 880 Arcane Force/Power). The Black Mage is the final boss of Limina, the ninth area of Arcane River, and the third area of Tenebris, which were made permanent areas after the Expedition version of Black Mage has been defeated. Some of his main attacks still 1 hit KOed, however. Note: He had the exact same life count mechanic and attack patterns as below, but with lower % HP damage. The HP bar for Phases 1 - 3 updated every few hours. His HP was shared between all worlds, except for Phase 4, which had 2.1bil HP for individual players. The Black Mage was presented to be the final boss you will face in Tenebris, with an invitation every 2 hours at specific times of the day. Players were limited to 3 entries a day, and were given 15 minutes to fight the boss, dealing as much damage as possible. The Black Mage boss made his debut as a "World boss" during the final stage of Tenebris expedition which was part of "Black Mage: Final Battle" patch.
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